

When designing an aircraft in the SPH, the Centre-of-Lift ball will have no arrow, does not update in real-time with the placement of parts, and no amount of wing surface seems to move it very far in any direction, except when I place the wings higher and somehow ends up below the Centre-of-Mass! I am having some trouble, but I'm not sure if it's due to a bug or because I derped on the key feature of FAR. I had to guess at some of the values in the config because the images in the "Deriving FAR values for a wing using Blender 2.7" for deriving the values seems to be gone. Remove the FAR config and these problems vanish, though obviously the wing is then not configured to work properly with FAR. The stock settings remain in the hangar, the control surface doesn't move in flight and for some reason, SAS and Atmosphere Autopilot take it upon themselves to cause any aircraft using it as a rudder to yaw massively. I'm trying to add FAR configs to some of the control surfaces in Airplane Plus but one isn't working, with a really strange problem.
#Kerbal space program far aircraft mods#
So i decided to use this mods a lot of modĪnd it seems there i can't find the reason behind all this problemsĪnd as you can see in this picture it create downward lift no matter what i do The sol of RSS is right but many physic it seems are not Sorry my mistake it should be like this COL behind COM its what i always do like this i always do it i am playing kerbal for over 3 years now but just started playing in RSS in past 10 months ago and it was nice until i realized its not realistic just like ksp imaginary sol system You should be hitting around 1000m/s at 45 degrees.īy that time you should be high enough that you can do adjustments without having aerodynamic issues. Once the AOA indicator is back on your nose, just set SAS to follow it and let the rocket fly itself. Launch straight up until you hit around 90-100m/s, then pitch to around 80 degrees. Definitely no higher than 1.3 and no lower than 1.2. In RSS I generally try to keep the initial TWR as about 1.25 on the pad. Keep the rocket within the AOA on the nav-ball, moving too far off the direction of travel is going to cause the rocket to flip.

Try to make sure the COM is toward the bottom of the rocket. This might be why the elevons are reversed in FAR but not stock. I meant the same craft in FAR can have a COM that is further back than it does in stock. With FAR what you see in the hangar should be correct. What I meant though was that when Elevons are reversed it's because they are too near or in front of the COM.

In general, though you want to place the COL just behind the COM. This is sometimes done in fly-by-wire aircraft in the real world because it makes them more manoeuvrable. If the COL is in front of the COM the plane with be statically unstable.
